English Football League (EFL) — English Football League

English Football League

English Football League (EFL)

Senior user experience designer·7 months·2017/18

EFL sought a long-term digital partner to ensure the fan experience was second to none. The project focused heavily on the 'match centre' and required integrating various third-party services to provide timely, detailed, and consistent content for all clubs.

Client
English Football League
Role
Senior user experience designer
Duration
7 months
Year
2017/18

The Problem Statement

The project faced two major pain points.

The Fan Experience — the old legacy club websites lacked modern appeal. Fans needed real-time updates and consistent information during live events.

The Authoring Experience — club staff had to use too many different, disparate software applications to cover a single matchday, leading to process fragmentation, duplication of effort, and slow reporting turnarounds.

The fan experience and the authoring exprience had to align.
The fan experience and the authoring exprience had to align.
The authoring experience HAD to work in realtime, during a live match.
The authoring experience HAD to work in realtime, during a live match.

The Strategy

The strategy was to build a unified digital experience around the 'pulse of the match'—making sure that content was available, structured, and optimised for the three key stages: pre-match, during the match, and post-match. This required integrating the fan experience directly into the content creation workflow.

The pulse of the match meant rendering realtime updates before, during and after the match.
The pulse of the match meant rendering realtime updates before, during and after the match.

Approach

The approach combined observation, data mapping, and usability testing to create a cohesive solution that served both fans and content authors.

01

User Interviews & Observational Research

Speaking with users and observing multiple matches to understand the required content at different phases of the match—before, during, and after.

02

Information Architecture Mapping

Structuring the content flow for the match centre, ensuring consistent visibility of statistics and news across all 58 clubs.

The Solution Delivered

A robust, integrated platform with two complementary halves.

The Fan Experience — a seamless, multi-stage journey providing all necessary pre-game guides, real-time match statistics, and post-match reports.

The Authoring Solution — a redesigned CMS allowing authors to write notes, schedule content, and publish real-time updates directly in a single, mobile-friendly environment.

The final comprehensive match centre experience starting from the home page and leading the user through club form, match previews, live match updates and post-match reports.
The final comprehensive match centre experience starting from the home page and leading the user through club form, match previews, live match updates and post-match reports.

Impact & Outputs

£2.5m+New revenue generated for EFL
58 ClubsServed by the single platform

The result was a scalable framework for 58 clubs, demonstrating a fluid and continuous user experience. The outcome included a fully functional design system and a comprehensive technical specification for the CMS. The impact continues to drive revenue and fan engagement across the league.

Reflection

The main takeaway was the importance of editorial decision-making. While the technical design was successful, greater involvement in the editorial components would have allowed for a more holistic and positive impact on the overall digital story.

Project Gallery

The authoring problem.
The authoring problem.
The fan experience problem.
The fan experience problem.
The pulse of the match meant rendering realtime updates before, during and after the match.
The pulse of the match meant rendering realtime updates before, during and after the match.
The final comprehensive match centre experience.
The final comprehensive match centre experience.
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